Hey, everybody!
Glad to share my recent personal project. This is my second groom assets. I tried to follow production workflow first create a groom on rest pose after that transfer groom on key pose. Where I worked on creating teddy bear fur as well as simulating cloth dynamics. The whole process of grooming and dynamics simulation was done in Houdini FX. Lookdev also finished in Arnold Houdini, for texturing I followed procedural approach only use single alpha texture for leg heart.
The rendering for Artstation was done in Arnold Houdini used baked file to reduce render time. Basic comp done in nuke.
Thanks!